Exploder Dragon
EARTH 3

Exploder Dragon

  • ATK:
  • 1000

  • DEF:
  • 0

  • View:
  • 3623




If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
51± 8/ 100
Power Score
Intrinsic 53
Deck 49

Exploder Dragon — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 49 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Exploder Dragon is a plain Level 3 EARTH Dragon body with no search, recursion, or hand effect, so its score comes mainly from being a clean Level 3 material and an inexpensive single-copy slot. Its only effect is a battle-destruction punisher that trades one-for-one at best, and the 1000 ATK earns no points on its own. The 47-deck sample (mostly Red-Eyes and Dragon partners) confirms it is a practical, portable filler rather than a power driver. The absence of any combo evidence keeps conversion low and widens the uncertainty band.

Axis scores

Axis Score Evidence
Accessibility 35 No search or hand effect in the text and no combo starter/searched records; it is played in 47 decks at 1.53 copies average, which shows a live but unspecialised route (observed).
Combo & Conversion 25 Text shows only a conditional GY trigger and no board-building effect, and there are zero recorded combos, so conversion is text-only inference (inferred).
Resource Economy 40 One-for-one at best: the GY effect destroys the monster that destroyed it, with no draw, search, or recursion (verified).
Effect & Interaction 35 The destruction effect only answers a monster that attacked and destroyed it, a narrow punisher with no hand-trap reach (verified).
Material Utility 60 Level 3 EARTH Dragon is a clean generic material and the body stays usable if its effect is negated, though the text does not state Xyz or Synchro use (inferred).
Resilience & Flexibility 35 Destroyed by battle, it still punishes the attacker only from the GY and has no multi-zone or multi-turn presence (inferred).
Deck-Building Efficiency 70 Single-copy normal Dragon with no garnet or lock, and the copy distribution (34 decks at 1 copy) shows it slots in cheaply (observed).

Calculation

Weight profile: Single role (Material body / Normal); no secondary blend applied. Intrinsic ≈ 53, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 3 EARTH Dragon material body that remains useful even when its effect is negated
  • Single-copy, cheap slot with no garnet or lock restriction
  • Portable across 21 distinct archetypes in the deck sample, mostly Dragon-based homes

Weaknesses

  • 1000 ATK and no searchable or hand effect give it little reliable access
  • Battle-destruction punisher is narrow and only trades one-for-one at best
  • No recorded combo appearances, so no observed conversion into a winning board

Counters / choke points

  • Any monster-effect negation or removal before it is destroyed by battle, which stops the GY trigger
  • Attacks that avoid battle destruction, such as direct effect removal, which bypass the punisher

Best use

Level 3 Dragon material and a cheap battle-punisher filler. Decks: Red-Eyes, Dragon-based Synchro and Fusion lines, Koa'ki Meiru, Flamvell. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 3 EARTH Dragon Effect Monster with 1000 ATK and no archetype (card text); GY effect destroys the monster that destroyed it and negates battle damage from its attacks (card text)
  • Observed: Appears in 47 of the sampled decks, 1.53 copies average, 3 copies in 12 decks (deck data); Top partners are Dragon-based cards, led by Red-Eyes Darkness Metal Dragon at 68.1% co-occurrence (deck data)
  • Inferred: Material body value from Level 3 EARTH Dragon fit, without a dated Xyz or Synchro sample (text plus rule); Punisher trades at most one-for-one (text reasoning)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token, assumed 3 copies (unlimited)











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